Everspace Encounters PC Review

Everspace was a surprise release for me. Despite being so simple, it was more than fun enough to keep me going. Each run was a new run, with a new understanding, a better craft, a new trick to try out, more equipment to be made and used. This is amplified here in the first major expansion to the game.

Gameplay

On loading this up the first thing I sought out was the new craft, the Sentinel. This craft is at first an odd one. Once I’d taken it out for a short fly, barely reaching sector 3, I had a better grasp on the Sentinel. It sits somewhere between the Scout and the Interceptor, while also having some extra abilities. Perhaps not the brawler that the Interceptor can be, it none the less can be a powerful fighter. It’s best feature have to be the electronic warfare abilities that it has. Faster hacking can seem to be unimportant, or the ability to control turrets, but they can turn a tough encounter into a far easier one.

maxresdefault

Returning to the Gunship, I was pleased to discover it wasn’t just the Sentinel which was added. I found a number of new primary and secondary weapons that I could use. Rapidly, I found I was a fan of the swarm missiles, Seeker Missiles. Some of the others I’m still yet to find a place for, next to the ARC 9000 and Heavy Missiles. New modules as well seem to happily boost the Scout and Interceptor. Decoy holograms are only the start, with some locked to the Sentinel. Not enough to unbalance the other classes, nowhere near in fact. Just a new set of abilities that are for you to make the most out of.

The next thing I noticed was the fact I now had five other characters, actual talking NPC’s to encounter and assist. From a bounty hunting robot, Okkar trader, smuggler more honestly, a human exile working to survive, there’s now more to do than simply navigate the hazards in front of you. An alien scientist in another, asking you to help study the life of the sector, including yourself. All of this adds up to new things to do, a few more things to keep your eyes open for. Also, helpfully, when encountered very obvious in your HUD.

everspace_encounters_expansion_screen_5

One that did take me surprise and one I didn’t expect was the G&B refinery, factory stations. These are quite large facilities, allowing you to repair, rearm and even improve your ship. That ability to upgrade my ship, lasting only for the rest of this run, was the biggest surprise. In my case, going from three to four combat drones, maxed out, made one run so much easier. Yet, it also helped me survive that run, the repairs it provided allowing me to combat another corvette, restocking me on nanobots and giving me the access key I needed in sector five.

2bSRgC5RxY9E9y9BYQ3QWm

Audio and Visuals

The real change, the first change, I noticed was the more obvious presence of voice acting. The new characters introduced are clearly different in tone. Everyone is understandable, clearly articulated. Not only that, there’s a feeling that the voice belongs to the art, character. Perhaps more so than the base game. Beyond that, little seems to be changed from the base game. I still have the same major complaint with the soundtrack, though that is my preference for the vast spectrum of electronic music, over other genres.

maxresdefault (1)

The same is true of the visuals as well. As strong and complex as before, nothing seems out of place. Now I’m closer to maxing out the Gunship, I’m facing a lot tougher challenges, including advanced Okkar corvettes and frigates. Far more so than I saw before. I think these were what I was missing from my first review. I still have to stand by the thought that they simply need more ship types for the players. With the addition of the Sentinel it goes a little way towards answering that complaint, yet not far enough.

Multiplayer

Everspace remains single player only. I don’t feel this needs to change.

Overall

It’s hard to really comment on this beyond, good start, keep going. The new modules and the new characters add plenty to do in your runs. From scanning creatures, tracking bounties and doing it a new ship keeps this game feeling pretty fresh. That’s there more to do and to keep you going. Yet, I still feel they could do more. I want another ship type, more actually. The same is true of the general areas. I now feel I’ve seen anything. If you’re a fan, you’ll like the additions. If you’re new, it’s worth it. If you’re an old hand, returning to it, there’s plenty for you to enjoy. Perhaps it’s VR which makes this just so much better.

75_Rating 

This review was provided by Rockfish Games and we would like to thank them for the opportunity to review this.

Written by

Leon Peters-Malone

Old hat gamer who’s start goes back to the Sega MegaDrive and still remembers seeing the Genesis on store shelves. Mainly a strategy gamer, I dabble in most other genres. There’s a long list of stand out titles I want to see come back, Ground Control, Homeworld, MechCommander, a proper send off to the Tiberium world of Westwood’s creation. Also very partial to most things set in space, especially at the fleet side of things. Current gaming gear include the Xbox 360 and Xbox One, PS3 and PC.

Comments are closed.