Revenge, fires, bombs, explosions in the Old West. That is the shortest summary I could give to Bombslinger, but it works, if only for a while. Start, die, repeat is the other theme here.
The first thing to learn about this game is that timing is everything. Your bombs have a very clear and consistent fuse. Learning that makes everything that comes after easier. From defeating the foes to clearing the terrain, all of this is done with the application of a bomb. The maps you need to clear are randomly generated each time. Of the levels I’ve seen, corn presents most of your obstacles. Not only corn, but fires as well. Careful placement of bombs not only clears them but defeats your obstacles to.
Foes you can encounter range from simple farmers in their under garments to goats. Some are quite docile, you can sneak up on them effortlessly. Drop your bomb and be on your way. Others are far more aggressor, the moment they spot you, they attack, coming for you. The same is true of the goat, with the ability to get it caught on bombs. At the end of each level, there’s a boss encounter. These are definitely ones you will need to learn their patterns, habits, attacks.
Bombs aren’t static either. They can be upgraded, and you can deploy more of them. Personally, I found the larger blast much more useful. Especially in the boss battles. You don’t need to get so close and when in the levels, you can still damage them. Some of them take four, five hits to beat. You can also upgrade your character with a number of abilities. Resurrection, healing items, special limited use bombs are all here.
This game does have a levelling system, which seems odd. Each time you die, the entire level resets. A whole new map is generated. Any bonuses for the levels you just earned are lost, the same with any items you’ve bought. These allow you to carry more items, upgrades into a run. More importantly, make you up that bit tougher for future run.
Audio and Visuals
This is definitely a game which is blunt and obvious. The Old West is the theme and blowing things up is the goal. The old-style bombs are here, and they even have an obvious fuse. Not only that, your character might as well be from an old spaghetti western. Overall, the pixelated, eight, sixteen-bit art style works here and makes for something interesting. Character models, are also well in theme here. The shop deserves some special mention here, both in style and items available. Snake oil and more just shows some love for the genre, setting.
Sound did set the game down a bit. It is not bad by any description. Just highly average and too repetitive. I felt the background music just disappear, before I turned it off. I just heard it all so many times I got tired of it. As well, the bombs didn’t feel throaty, didn’t have a bass I expected. I wanted more oomph to them. Even upgraded they still felt a bit anaemic.
Multiplayer exists and it’s a rarity to see it like this. Local system for you and up to three friends, bots, for explosion filled mayhem.
There’s plenty to be said about this game. It’s a fun, if short lived game. It calls both to an affection I had for Bomberman. While also having this old, pixel, eight-bit, art style. The Old West makes a blocky and welcome background to your anarchy. Yet, the only thought I’m left with is that it’s just a bit too short. It’s hard to get a good run and once you’re down and out, that’s it. It’s short, fun, but short.
We would like to thank Mode 4 and Plug in Digital for the copy to review.