Super Lucky’s Tale Xbox One Review

Get ready to jump, run, slide and spin your way to victory as you set of in search of the Book of Ages in Super Lucky’s Tale, a classic platformer inspired by the great platformers from the N64 days.


Super Lucky’s Tale is a simple platformer that’s filled with fun and imagination and is now available for you to enjoy on Microsoft’s Xbox One family of consoles and Windows 10 PC thanks to cross play.  Super Lucky’s Tale’s story is essentially pretty straight forward and consist of you (Lucky) who is on a quest to rescue the Book of Ages from Jinx who is trying to reshape the world as all villains do.  It’s fairly straight forward in terms of its story and you don’t hear or see much till the end as your focus is of course on the great platforming adventure.


Super Lucky’s Tale is spread out across four worlds, each of which is set up much like a hub world for you to explore.  Within each hub world there are multiple levels and each level requires a certain amount of clovers in order to proceed.  Of course you’ll earn generally more clovers than you need so nothing generally early on is out of your reach, but that does change towards the end of world 3.  As you commence your first world, the controls are very easily laid out in front of you with large signs telling you which button does what, its relatively straight forward and easy to master which is key to being a great platforming adventure.  You control the game world’s camera with your right thumbstick however it only really rotates left and right and is more limited to 180 degrees rather than 360 degrees.  For some this may be a sticking point, but for me it felt fine and in all honesty the camera works well and I never felt disadvantaged like I was with a very broken camera system when I played Yooka-Laylee, so that was a bonus.


There are four worlds to explore with Super Lucky’s Tale and consist of a mix of 3D world exploration, to 2D side scrolling platform levels.  There are also hidden puzzle levels that will see you pushing statues into position to unlock clovers for your collection. As I mentioned earlier, the more clovers you collect the further you can progress.  However by the end of the third world I needed 60 clovers to advance to the boss, but only collected 45 clovers so I was forced to retrace my steps and locate the extra clovers in order to proceed.  Within each level there are four clovers to obtain for those who want to collect everything in sight. The first clover is the easiest and is collected by simply finishing the level.  The second clover is yours should you collect 300 coins within the level. The third clover is obtained by collecting the various letters that spell the word LUCKY that are scattered around the world, usually well-hidden I may add.  The fourth and final clover is obtained by stumbling upon a secret passage or area that will reveal the final clover’s location.  So it definitely pays to explore and try and collect as much as you can in order to have enough clovers to proceed.


Each of the various worlds boss fights are pretty straight forward and are not overly difficult, some may say that they should be harder, but titles such as Mario Odyssey still to this day only require 3 hits and you’re out, so its fine here to see the boss levels on par with that.  I guess the only real downfall to Super Lucky’s Tale is some of the gameplay elements, level design and boss fights feel rather similar and predictive.  It would have been great to see some more challenging worlds and more diverse worlds created to compliment everything else that’s on offer here. Don’t get me wrong, I am very happy with what’s been presented here, I could just see Super Lucky’s Tale going from great to awesome with some more variety and challenges thrown in, perhaps the sequel will deliver on these requests.


Graphics & Sound

Super Lucky’s Tale is most definitely inspired from the coveted N64 era of platforming games and does a great job at recreating that genre that I grew up with and enjoyed during my late teen years.  The visual art style and use of colour is fantastic with worlds that are bright, engaging and filled with life and colour, something lacking in many other platforming games today.  Visually Super Lucky’s Tale ran incredibly smooth on the Xbox One S console which I spent the majority of my play time on, however I also played a fair amount of the first world at the EB Expo in 4K thanks to the Xbox One X and certainly I can say the extra power of the Xbox One X will make Super Lucky’s Tale look and perform all that much better.  However, even without the Xbox One X, Super Lucky’s Tale runs a treat on the Xbox One S console.



Super Lucky’s Tale is a great example of platforming action done right, without the need to redefine the genre and set the standard for it either.  Super Lucky’s Tale is just great wholesome fun with a simple story, bright and colourful worlds that are ready to explore with a combination of easy and hard puzzles to boot. Super Lucky’s Tale is a great platformer that is not trying to beat Mario or become another Conker, it’s a throwback to an era and genre that many of us love and cherish. I certainly have had a huge amount of fun playing Super Lucky’s Tale and I can highly recommend it to platform fans and new gamers alike. 


Written by

Paul Barbara

I've been an avid gamer since I was 5 and owned almost all systems possible in that time. I love podcasting, having produced over 280 episodes over the last 7 years and I get a real buzz out of discussing all this gaming news with other gamers. So tune in!

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